Session Video: All the World’s a Game
by supernova
Massively multiplayer online games offer glimpses of how social interactions and work will develop in the Network Age. What can they teach us? How can businesses and online communities leverage insights from virtual worlds to develop more effective systems and practices?
In this session at Supernova 2008, Susan Wu (Charles River Ventures) moderates a discussion featuring Douglas Thomas (USC), Dave Elfving (Apple), and Raph Koster (Metaplace).








